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Use Python 3's pip.
[open-adventure.git]
/
saveresume.c
diff --git
a/saveresume.c
b/saveresume.c
index de3ebfe7980ed1c36121fa0a127e02be84b8e984..284b8f01236bd2794e34d597706350fab809a068 100644
(file)
--- a/
saveresume.c
+++ b/
saveresume.c
@@
-33,14
+33,13
@@
int saveresume(FILE *input, bool resume)
{
long i, k;
FILE *fp = NULL;
{
long i, k;
FILE *fp = NULL;
- char *name;
-
+
if (!resume) {
/* Suspend. Offer to save things in a file, but charging
* some points (so can't win by using saved games to retry
* battles or to start over after learning zzword). */
RSPEAK(260);
if (!resume) {
/* Suspend. Offer to save things in a file, but charging
* some points (so can't win by using saved games to retry
* battles or to start over after learning zzword). */
RSPEAK(260);
- if (!YES(input,200,54,54)) return
(2012)
;
+ if (!YES(input,200,54,54)) return
GO_CLEAROBJ
;
game.saved=game.saved+5;
}
else
game.saved=game.saved+5;
}
else
@@
-48,17
+47,19
@@
int saveresume(FILE *input, bool resume)
/* Resume. Read a suspended game back from a file. */
if (game.loc != 1 || game.abbrev[1] != 1) {
RSPEAK(268);
/* Resume. Read a suspended game back from a file. */
if (game.loc != 1 || game.abbrev[1] != 1) {
RSPEAK(268);
- if (!YES(input,200,54,54)) return
(2012)
;
+ if (!YES(input,200,54,54)) return
GO_CLEAROBJ
;
}
}
while (fp == NULL) {
}
}
while (fp == NULL) {
- name = linenoise("File name: ");
+ char* name = linenoise("\nFile name: ");
+ if (name == NULL)
+ return GO_TOP;
fp = fopen(name,(resume ? READ_MODE : WRITE_MODE));
if (fp == NULL)
printf("Can't open file %s, try again.\n", name);
fp = fopen(name,(resume ? READ_MODE : WRITE_MODE));
if (fp == NULL)
printf("Can't open file %s, try again.\n", name);
+ linenoiseFree(name);
}
}
- linenoiseFree(name);
DATIME(&i,&k);
k=i+650*k;
DATIME(&i,&k);
k=i+650*k;
@@
-81,13
+82,13
@@
int saveresume(FILE *input, bool resume)
SETPRM(1,k/10,MOD(k,10));
SETPRM(3,VRSION/10,MOD(VRSION,10));
RSPEAK(269);
SETPRM(1,k/10,MOD(k,10));
SETPRM(3,VRSION/10,MOD(VRSION,10));
RSPEAK(269);
- return(2000);
+ } else {
+ memcpy(&game, &save.game, sizeof(struct game_t));
+ OBJSND[BIRD] = save.bird;
+ OBJTXT[OYSTER] = save.bivalve;
+ game.zzword=RNDVOC(3,game.zzword);
}
}
- memcpy(&game, &save.game, sizeof(struct game_t));
- OBJSND[BIRD] = save.bird;
- OBJTXT[OYSTER] = save.bivalve;
- game.zzword=RNDVOC(3,game.zzword);
- return(2000);
+ return GO_TOP;
}
}
}
}