-* Behavior when saying the giant's magic words outside his room wasn't
- quite correct - the game responded as though the player were in
- the room ("...can't you read?"). The new message is "Nothing happens."
+* Behavior when saying the giant's magic words before having seen them wasn't
+ quite correct - the game responded as though the player had already
+ read them ("...can't you read?"). The new message is "Nothing happens."