-* Behavior when saying the giant's magic words outside his room wasn't
- quite correct - the game responded as though the player were in
- the room ("...can't you read?"). The new message is "Nothing happens."
- The -o option reverts this change.
-
+* Response to an attempt to unlock the oyster while carrying it was incorrect.
+
+* Behavior when saying the giant's magic words before having seen them
+ wasn't quite correct - the game responded as though the player had
+ already read them ("...can't you read?"). The new message is "Well,
+ that was remarkably pointless!" The -o option reverts this change.
+