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Documentation polishing.
[open-adventure.git]
/
notes.adoc
diff --git
a/notes.adoc
b/notes.adoc
index 07602ec40b50a2101a02b842bee959c33c36d42f..5e33b5a6e16d4fa83f4935b36a97277a851a657b 100644
(file)
--- a/
notes.adoc
+++ b/
notes.adoc
@@
-62,7
+62,9
@@
a "seed" command) will replay reliably, including random events.
The adventure.text file is no longer required at runtime. Instead, it
is compiled at build time to a source module containing C structures,
The adventure.text file is no longer required at runtime. Instead, it
is compiled at build time to a source module containing C structures,
-which is then linked to the advent binary.
+which is then linked to the advent binary. There is an adventure.yaml file
+as well; this is also compiled to C code, and will eventually replace
+adventure.text altogether.
The game-save format has changed. This was done to simplify the
FORTRAN-derived code that formerly implemented the save/restore
The game-save format has changed. This was done to simplify the
FORTRAN-derived code that formerly implemented the save/restore
@@
-123,7
+125,7
@@
ways:
compromise forward-portability to other languages.
* The code still has an unfortunately high density of magic numbers - in
compromise forward-portability to other languages.
* The code still has an unfortunately high density of magic numbers - in
- particular, numeric object
and room
IDs. There are plans to fix this.
+ particular, numeric object IDs. There are plans to fix this.
* Much of the code still uses FORTRAN-style uppercase names.
* Much of the code still uses FORTRAN-style uppercase names.