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Implement and document state-changes messages in YAML.
[open-adventure.git]
/
newdungeon.py
diff --git
a/newdungeon.py
b/newdungeon.py
index 60625997f907ddc4976fd39b1ce406f5d546637f..f2e801f587d91e7735d50ecfa8061cb92663e062 100755
(executable)
--- a/
newdungeon.py
+++ b/
newdungeon.py
@@
-88,9
+88,10
@@
typedef struct {{
const char* inventory;
int plac, fixd;
bool is_treasure;
const char* inventory;
int plac, fixd;
bool is_treasure;
- const char**
long
s;
+ const char**
description
s;
const char** sounds;
const char** texts;
const char** sounds;
const char** texts;
+ const char** changes;
}} object_t;
typedef struct {{
}} object_t;
typedef struct {{
@@
-341,13
+342,16
@@
def get_objects(obj):
.plac = {},
.fixd = {},
.is_treasure = {},
.plac = {},
.fixd = {},
.is_treasure = {},
- .
long
s = (const char* []) {{
+ .
description
s = (const char* []) {{
{}
}},
.sounds = (const char* []) {{
{}
}},
.texts = (const char* []) {{
{}
}},
.sounds = (const char* []) {{
{}
}},
.texts = (const char* []) {{
+{}
+ }},
+ .changes = (const char* []) {{
{}
}},
}},
{}
}},
}},
@@
-356,17
+360,17
@@
def get_objects(obj):
for (i, item) in enumerate(obj):
attr = item[1]
i_msg = make_c_string(attr["inventory"])
for (i, item) in enumerate(obj):
attr = item[1]
i_msg = make_c_string(attr["inventory"])
-
long
s_str = ""
- if attr["
long
s"] == None:
-
long
s_str = " " * 12 + "NULL,"
+
description
s_str = ""
+ if attr["
description
s"] == None:
+
description
s_str = " " * 12 + "NULL,"
else:
labels = []
else:
labels = []
- for l_msg in attr["
long
s"]:
+ for l_msg in attr["
description
s"]:
if not isinstance(l_msg, str):
labels.append(l_msg)
l_msg = l_msg[1]
if not isinstance(l_msg, str):
labels.append(l_msg)
l_msg = l_msg[1]
-
long
s_str += " " * 12 + make_c_string(l_msg) + ",\n"
-
longs_str = long
s_str[:-1] # trim trailing newline
+
description
s_str += " " * 12 + make_c_string(l_msg) + ",\n"
+
descriptions_str = description
s_str[:-1] # trim trailing newline
if labels:
global statedefines
statedefines += "/* States for %s */\n" % item[0]
if labels:
global statedefines
statedefines += "/* States for %s */\n" % item[0]
@@
-389,6
+393,13
@@
def get_objects(obj):
for l_msg in attr["texts"]:
texts_str += " " * 12 + make_c_string(l_msg) + ",\n"
texts_str = texts_str[:-1] # trim trailing newline
for l_msg in attr["texts"]:
texts_str += " " * 12 + make_c_string(l_msg) + ",\n"
texts_str = texts_str[:-1] # trim trailing newline
+ changes_str = ""
+ if attr.get("changes") == None:
+ changes_str = " " * 12 + "NULL,"
+ else:
+ for l_msg in attr["changes"]:
+ changes_str += " " * 12 + make_c_string(l_msg) + ",\n"
+ changes_str = changes_str[:-1] # trim trailing newline
locs = attr.get("locations", ["LOC_NOWHERE", "LOC_NOWHERE"])
immovable = attr.get("immovable", False)
try:
locs = attr.get("locations", ["LOC_NOWHERE", "LOC_NOWHERE"])
immovable = attr.get("immovable", False)
try:
@@
-400,7
+411,7
@@
def get_objects(obj):
sys.stderr.write("dungeon: unknown object location in %s\n" % locs)
sys.exit(1)
treasure = "true" if attr.get("treasure") else "false"
sys.stderr.write("dungeon: unknown object location in %s\n" % locs)
sys.exit(1)
treasure = "true" if attr.get("treasure") else "false"
- obj_str += template.format(i, i_msg, locs[0], locs[1], treasure,
longs_str, sounds_str, text
s_str)
+ obj_str += template.format(i, i_msg, locs[0], locs[1], treasure,
descriptions_str, sounds_str, texts_str, change
s_str)
obj_str = obj_str[:-1] # trim trailing newline
return obj_str
obj_str = obj_str[:-1] # trim trailing newline
return obj_str
@@
-571,7
+582,7
@@
def buildtravel(locs, objs, voc):
if type(cond[2]) == int:
state = cond[2]
else:
if type(cond[2]) == int:
state = cond[2]
else:
- for (i, stateclause) in enumerate(objs[obj][1]["
long
s"]):
+ for (i, stateclause) in enumerate(objs[obj][1]["
description
s"]):
if type(stateclause) == list:
if stateclause[0] == cond[2]:
state = i
if type(stateclause) == list:
if stateclause[0] == cond[2]:
state = i