+statedefines = ""
+
+h_template = """/* Generated from adventure.yaml - do not hand-hack! */
+#ifndef NEWDB_H
+#define NEWDB_H
+
+#include <stdio.h>
+#include <stdbool.h>
+
+#define SILENT -1 /* no sound */
+
+/* Symbols for cond bits */
+#define COND_LIT 0 /* Light */
+#define COND_OILY 1 /* If bit 2 is on: on for oil, off for water */
+#define COND_FLUID 2 /* Liquid asset, see bit 1 */
+#define COND_NOARRR 3 /* Pirate doesn't go here unless following */
+#define COND_NOBACK 4 /* Cannot use "back" to move away */
+#define COND_ABOVE 5
+#define COND_DEEP 6 /* Deep - e.g where dwarves are active */
+#define COND_FOREST 7 /* In the forest */
+#define COND_FORCED 8 /* Only one way in or out of here */
+/* Bits past 10 indicate areas of interest to "hint" routines */
+#define COND_HBASE 10 /* Base for location hint bits */
+#define COND_HCAVE 11 /* Trying to get into cave */
+#define COND_HBIRD 12 /* Trying to catch bird */
+#define COND_HSNAKE 13 /* Trying to deal with snake */
+#define COND_HMAZE 14 /* Lost in maze */
+#define COND_HDARK 15 /* Pondering dark room */
+#define COND_HWITT 16 /* At Witt's End */
+#define COND_HCLIFF 17 /* Cliff with urn */
+#define COND_HWOODS 18 /* Lost in forest */
+#define COND_HOGRE 19 /* Trying to deal with ogre */
+#define COND_HJADE 20 /* Found all treasures except jade */
+
+typedef struct {{
+ const char* inventory;
+ int plac, fixd;
+ bool is_treasure;
+ const char** longs;
+ const char** sounds;
+ const char** texts;
+}} object_t;
+
+typedef struct {{
+ const char* small;
+ const char* big;
+}} descriptions_t;
+
+typedef struct {{
+ descriptions_t description;
+ const long sound;
+ const bool loud;
+}} location_t;
+
+typedef struct {{
+ const char* query;
+ const char* yes_response;
+}} obituary_t;
+
+typedef struct {{
+ const int threshold;
+ const int point_loss;
+ const char* message;
+}} turn_threshold_t;
+
+typedef struct {{
+ const int threshold;
+ const char* message;
+}} class_t;
+
+typedef struct {{
+ const int number;
+ const int turns;
+ const int penalty;
+ const char* question;
+ const char* hint;
+}} hint_t;
+
+typedef struct {{
+ const char* word;
+ const int type;
+ const int value;
+}} vocabulary_t;
+
+extern const location_t locations[];
+extern const object_t objects[];
+extern const char* arbitrary_messages[];
+extern const class_t classes[];
+extern const turn_threshold_t turn_thresholds[];
+extern const obituary_t obituaries[];
+extern const hint_t hints[];
+extern long conditions[];
+extern const vocabulary_t vocabulary[];
+extern const long actspk[];
+
+#define NLOCATIONS {}
+#define NOBJECTS {}
+#define NHINTS {}
+#define NCLASSES {}
+#define NDEATHS {}
+#define NTHRESHOLDS {}
+#define NVERBS {}
+#define NVOCAB {}
+
+enum arbitrary_messages_refs {{
+{}
+}};
+
+enum locations_refs {{
+{}
+}};
+
+enum object_refs {{
+{}
+}};
+
+/* State definitions */
+
+{}
+#endif /* end NEWDB_H */
+"""
+
+c_template = """/* Generated from adventure.yaml - do not hand-hack! */
+
+#include "common.h"
+#include "{}"
+
+const char* arbitrary_messages[] = {{
+{}
+}};
+
+const class_t classes[] = {{
+{}
+}};
+
+const turn_threshold_t turn_thresholds[] = {{
+{}
+}};
+
+const location_t locations[] = {{
+{}
+}};
+
+const object_t objects[] = {{
+{}
+}};
+
+const obituary_t obituaries[] = {{
+{}
+}};
+
+const hint_t hints[] = {{
+{}
+}};
+
+long conditions[] = {{
+{}
+}};
+
+const vocabulary_t vocabulary[] = {{
+{}
+}};
+
+const long actspk[] = {{
+ NO_MESSAGE,
+{}
+}};
+
+/* end */
+"""
+
+def make_c_string(string):
+ """Render a Python string into C string literal format."""
+ if string == None:
+ return "NULL"