+def get_actspk(actspk):
+ res = ""
+ for (i, word) in actspk.items():
+ res += " %s,\n" % word
+ return res
+
+def buildtravel(locs, objs, voc):
+ ltravel = []
+ lkeys = []
+ verbmap = {}
+ for entry in db["vocabulary"]:
+ if entry["type"] == "motion" and entry["value"] not in verbmap:
+ verbmap[entry["word"]] = entry["value"]
+ def dencode(action, name):
+ "Decode a destination number"
+ if action[0] == "goto":
+ try:
+ return locnames.index(action[1])
+ except ValueError:
+ sys.stderr.write("dungeon: unknown location %s in goto clause of %s\n" % (cond[1], name))
+ elif action[0] == "special":
+ return 300 + action[1]
+ elif action[0] == "speak":
+ try:
+ return 500 + msgnames.index(action[1])
+ except ValueError:
+ sys.stderr.write("dungeon: unknown location %s in carry clause of %s\n" % (cond[1], name))
+ else:
+ print(cond)
+ raise ValueError
+ def cencode(cond, name):
+ if cond is None:
+ return 0;
+ elif cond[0] == "pct":
+ return cond[1]
+ elif cond[0] == "carry":
+ try:
+ return 100 + objnames.index(cond[1])
+ except ValueError:
+ sys.stderr.write("dungeon: unknown object name %s in carry clause of %s\n" % (cond[1], name))
+ sys.exit(1)
+ elif cond[0] == "with":
+ try:
+ return 200 + objnames.index(cond[1])
+ except IndexError:
+ sys.stderr.write("dungeon: unknown object name %s in with clause of \n" % (cond[1], name))
+ sys.exit(1)
+ elif cond[0] == "not":
+ # FIXME: Allow named as well as numbered states
+ try:
+ return 300 + objnames.index(cond[1]) + 100 * cond[2]
+ except ValueError:
+ sys.stderr.write("dungeon: unknown object name %s in not clause of %s\n" % (cond[1], name))
+ sys.exit(1)
+ else:
+ print(cond)
+ raise ValueError
+ # Much more to be done here
+ for (i, (name, loc)) in enumerate(locs):
+ if "travel" in loc:
+ for rule in loc["travel"]:
+ tt = [i]
+ dest = dencode(rule["action"], name) + 1000 * cencode(rule.get("cond"), name)
+ tt.append(dest)
+ tt += [verbmap[e] for e in rule["verbs"]]
+ if not rule["verbs"]:
+ tt.append(1)
+ #print(tuple(tt))
+ return (ltravel, lkeys)
+