+ ;; Get a list of other things the player would see in the room
+ (define occupant-names-all
+ (map
+ (lambda (occupant)
+ (call-with-message (<-wait occupant 'visible-name
+ #:whos-looking player-id)
+ (lambda* (_ #:key text)
+ text)))
+ (remove
+ (lambda (x) (equal? x player-id))
+ (hash-map->list (lambda (x _) x)
+ (slot-ref room 'occupants)))))
+
+ ;; Strip out the #f responses (these aren't listed because they lack a name
+ ;; or they aren't "obviously visible" to the player)
+ (define occupant-names-filtered
+ (filter identity occupant-names-all))
+
+ (define occupant-names-string
+ (if (eq? occupant-names-filtered '())
+ #f
+ (format #f "You see here: ~a.\n"
+ (string-join occupant-names-filtered
+ ", "))))
+
+ (define final-text
+ (if occupant-names-string
+ `(,@room-text
+ (p (em ,occupant-names-string)))
+ room-text))
+
+ (<- player-id 'tell
+ #:text final-text))
+
+
+(define* (room-look-room room message
+ ;; Either send it to the #:to-id of the message,
+ ;; or to the sender of the message
+ #:key (to-id (message-from message)))
+ "Command: Player asks to look around the room"
+ (room-player-looks-around room to-id))
+
+(define (room-find-thing-called room called-this)
+ "Find something called CALLED-THIS in the room, if any."
+ (call/ec
+ (lambda (return)
+ (for-each
+ (lambda (occupant)
+ (define goes-by (mbody-val (<-wait occupant 'goes-by)))
+ (if (ci-member called-this goes-by)
+ (return occupant)))
+ (hash-map->list (lambda (key val) key)
+ (slot-ref room 'occupants)))
+ #f)))
+
+(define* (room-look-dont-see-it room message #:key direct-obj)
+ "In general, if we get to this point, we didn't find something to look at."
+ (<- (message-from message) 'tell
+ #:text "You don't see that here, so you can't look at it.\n"))
+
+
+(define* (room-tell-room room text #:key exclude wait)
+ (define who-to-tell (gameobj-occupants room #:exclude exclude))