+
+
+;;; Command handling
+;;; ================
+
+;; @@: Hard to know whether this should be in player.scm or here...
+;; @@: This could be more efficient as a stream...!?
+(define (player-gather-command-handlers player verb)
+ (define player-loc
+ (let ((result (gameobj-loc player)))
+ (if result
+ result
+ (throw 'player-has-no-location
+ "Player ~a has no location! How'd that happen?\n"
+ #:player-id (actor-id player)))))
+
+ ;; Ask the room for its commands
+ (define room-commands
+ ;; TODO: Map room id and sort
+ (message-ref
+ (<-wait player player-loc
+ 'get-container-commands
+ #:verb verb)
+ 'commands))
+
+ ;; All the co-occupants of the room (not including ourself)
+ (define co-occupants
+ (remove
+ (lambda (x) (equal? x (actor-id player)))
+ (message-ref
+ (<-wait player player-loc 'get-occupants)
+ 'occupants)))
+
+ ;; @@: There's a race condition here if someone leaves the room
+ ;; during this, heh...
+ ;; I'm not sure it can be solved, but "lag" on the race can be
+ ;; reduced maybe?
+
+ ;; Get all the co-occupants' commands
+ (define co-occupant-commands
+ ;; TODO: Switch this to a fold. Ignore a result if it
+ ;; returns false for in the command response
+ (map
+ (lambda (co-occupant)
+ (let ((result (<-wait player co-occupant 'get-commands
+ #:verb verb)))
+ (list
+ (message-ref result 'commands)
+ (message-ref result 'goes-by)
+ co-occupant)))
+ co-occupants))
+
+ ;; Append our own command handlers
+ (define our-commands
+ (player-self-commands player))
+
+ ;; TODO: Append our inventory's relevant command handlers
+
+ ;; Now return a big ol sorted list of ((actor-id . command))
+ (append
+ (sort-commands-append-actor (pk 'room-commands room-commands)
+ player-loc '()) ; room doesn't go by anything
+ (sort-commands-multi-actors co-occupant-commands)
+ (sort-commands-append-actor our-commands
+ (actor-id player) '()))) ; nor does player
+
+(define (sort-commands-append-actor commands actor-id goes-by)
+ (sort-commands-multi-actors
+ (map (lambda (command) (list command goes-by actor-id)) commands)))
+
+(define (sort-commands-multi-actors actors-and-commands)
+ (sort
+ actors-and-commands
+ (lambda (x y)
+ (> (command-priority (car (pk 'x x)))
+ (command-priority (car (pk 'y y)))))))
+
+
+(define (find-command-winner sorted-candidates line)
+ "Find a command winner from a sorted list of candidates"
+ ;; A cache of results from matchers we've already seen
+ ;; TODO: fill this in
+ (define matcher-cache '())
+ (call/ec
+ (lambda (return)
+ (for-each
+ (match-lambda
+ ((command actor-goes-by actor-id)
+ (let* ((matcher (command-matcher command))
+ (matched (matcher line)))
+ (if (and matched
+ ;; Great, it matched, but does it also pass
+ ;; should-handle?
+ (apply (command-should-handle command)
+ actor-goes-by
+ matched)) ; matched is kwargs if truthy
+ (return (list (command-action command)
+ (pk 'earlier-actor-id actor-id) matched))
+ #f))))
+ sorted-candidates)
+ #f)))