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gameobj: Fix dyn-ref match call
[mudsync.git]
/
mudsync
/
gameobj.scm
diff --git
a/mudsync/gameobj.scm
b/mudsync/gameobj.scm
index 9046520bbb9ba7dc396dcfa4bec301117f85f716..20fc291340198c25e12ad2c718c985e55ad35c42 100644
(file)
--- a/
mudsync/gameobj.scm
+++ b/
mudsync/gameobj.scm
@@
-365,6
+365,6
@@
By default, this is whether or not the generally-visible flag is set."
#:symbol special-symbol)
'val))
;; if it's false, return nothing
#:symbol special-symbol)
'val))
;; if it's false, return nothing
- (
(#f #f)
)
+ (
#f #f
)
;; otherwise it's probably an address, return it as-is
(_ special-symbol)))
;; otherwise it's probably an address, return it as-is
(_ special-symbol)))