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More semantic typing - a step towards eliminating packing.
[open-adventure.git]
/
misc.c
diff --git
a/misc.c
b/misc.c
index 33ec95ba0b96e6af01ae87c54c23fb3663e4b4f1..ee2ac25cd95a90a07b559548240959359f7391bd 100644
(file)
--- a/
misc.c
+++ b/
misc.c
@@
-417,7
+417,7
@@
void MOVE(long object, long where)
from = game.fixed[object - NOBJECTS];
else
from = game.place[object];
from = game.fixed[object - NOBJECTS];
else
from = game.place[object];
- if (from != NOWHERE && from != CARRIED && !SPECIAL(from))
+ if (from !=
LOC_
NOWHERE && from != CARRIED && !SPECIAL(from))
CARRY(object, from);
DROP(object, where);
}
CARRY(object, from);
DROP(object, where);
}
@@
-660,8
+660,8
@@
void DATIME(long* d, long* t)
void bug(enum bugtype num, const char *error_string)
{
void bug(enum bugtype num, const char *error_string)
{
- fprintf(stderr, "Fatal error %d, %s.\n", num, error_string);
- exit(EXIT_FAILURE);
+
fprintf(stderr, "Fatal error %d, %s.\n", num, error_string);
+
exit(EXIT_FAILURE);
}
/* end */
}
/* end */