+ // Print a newline if the global game.blklin says to.
+ if (game.blklin == true)
+ printf("\n");
+
+ // Create a copy of our string, so we can edit it.
+ char* copy = (char*) xmalloc(strlen(msg) + 1);
+ strncpy(copy, msg, strlen(msg) + 1);
+
+ // Staging area for stringified parameters.
+ char parameters[5][100]; // FIXME: to be replaced with dynamic allocation
+
+ // Handle format specifiers (including the custom %C, %L, %S) by adjusting the parameter accordingly, and replacing the specifier with %s.
+ int pi = 0; // parameter index
+ for (int i = 0; i < strlen(msg); ++i)
+ {
+ if (msg[i] == '%')
+ {
+ ++pi;
+
+ // Integer specifier. In order to accommodate the fact that PARMS can have both legitimate integers *and* packed tokens, stringify everything. Future work may eliminate the need for this.
+ if (msg[i + 1] == 'd')
+ {
+ copy[i + 1] = 's';
+ sprintf(parameters[pi], "%ld", PARMS[pi]);