+void newspeak(char* msg)
+{
+ // Do nothing if we got a null pointer.
+ if (msg == NULL)
+ return;
+
+ // Do nothing if we got an empty string.
+ if (strlen(msg) == 0)
+ return;
+
+ // Print a newline if the global game.blklin says to.
+ if (game.blklin == true)
+ printf("\n");
+
+ // Print the message.
+ printf("%s\n", msg);
+}
+