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Remove an issue about dropping the vase, the drop code doesn't change state.
[open-adventure.git]
/
misc.c
diff --git
a/misc.c
b/misc.c
index 20e3d5b5c3a3dac41fe7941e6d2069849962104b..968e2a1840d5a6acc6c04a79c44bfcaf418a95ee 100644
(file)
--- a/
misc.c
+++ b/
misc.c
@@
-633,7
+633,7
@@
void carry(obj_t object, loc_t where)
void drop(obj_t object, loc_t where)
/* Place an object at a given loc, prefixing it onto the game.atloc list. Decr
void drop(obj_t object, loc_t where)
/* Place an object at a given loc, prefixing it onto the game.atloc list. Decr
- * game.holdng if the object was being toted. */
+ * game.holdng if the object was being toted.
No state change on the object.
*/
{
if (object > NOBJECTS)
game.fixed[object - NOBJECTS] = where;
{
if (object > NOBJECTS)
game.fixed[object - NOBJECTS] = where;