/* Print message X, wait for yes/no answer. If yes, print Y and return true;
* if no, print Z and return false. */
{
/* Print message X, wait for yes/no answer. If yes, print Y and return true;
* if no, print Z and return false. */
{
void drop(obj_t object, loc_t where)
/* Place an object at a given loc, prefixing it onto the game.atloc list. Decr
void drop(obj_t object, loc_t where)
/* Place an object at a given loc, prefixing it onto the game.atloc list. Decr
void state_change(obj_t obj, int state)
/* Object must have a change-message list for this to be useful; only some do */
{
void state_change(obj_t obj, int state)
/* Object must have a change-message list for this to be useful; only some do */
{