- /* Ugh. Least obtrusive way to deal with artifacts "on the floor"
- * being dropped outside of both cave and building. */
- if (strncmp(msg + i, "floor", 5) == 0 && strchr(" .", msg[i+5]) && !INSIDE(game.loc)) {
- strcpy(renderp, "ground");
- renderp += 6;
- i += 4;
- size -= 5;
- } else {
- *renderp++ = msg[i];
- size--;
- }
+ /* Ugh. Least obtrusive way to deal with artifacts "on the floor"
+ * being dropped outside of both cave and building. */
+ if (strncmp(msg + i, "floor", 5) == 0 && strchr(" .", msg[i + 5]) && !INSIDE(game.loc)) {
+ strcpy(renderp, "ground");
+ renderp += 6;
+ i += 4;
+ size -= 5;
+ } else {
+ *renderp++ = msg[i];
+ size--;
+ }