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Reformat a switch statement for readability. No logic changes.
[open-adventure.git]
/
main.h
diff --git
a/main.h
b/main.h
index dfc27bd2cec358e6497ec0eecbccd22b348589bd..fd51876a2183f4e62bab1a79d2a585ca86a12927 100644
(file)
--- a/
main.h
+++ b/
main.h
@@
-32,8
+32,27
@@
struct game_t {
long lmwarn;
/* LOC will go here */
long newloc;
long lmwarn;
/* LOC will go here */
long newloc;
+ /* OBJ will go here */
long numdie;
long numdie;
+ long oldlc2;
+ long oldloc;
+ long oldobj;
+ long panic;
+ long saved;
+ long setup;
+ long spk;
+ long tally;
+ long thresh;
+ long trndex;
+ long trnluz;
+ long turns;
/* more state will go here */
long wzdark;
/* more state will go here */
long wzdark;
+ long zzword;
+ /* more state will go here */
+ long clshint;
+ long novice;
+ /* more state will go here */
+ long dseen[7];
};
extern struct game_t game;
};
extern struct game_t game;