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Use Python 3's pip.
[open-adventure.git]
/
main.c
diff --git
a/main.c
b/main.c
index 90f60033d883790734dc94c6bebe51107540eb63..ecc9ca03a2f1a13ccc522d464249e67d58692a77 100644
(file)
--- a/
main.c
+++ b/
main.c
@@
-46,7
+46,6
@@
FILE *logfp;
bool oldstyle = false;
bool editline = true;
bool prompt = true;
bool oldstyle = false;
bool editline = true;
bool prompt = true;
-lcg_state lcgstate;
extern void initialise();
extern void score(long);
extern void initialise();
extern void score(long);
@@
-114,9
+113,9
@@
int main(int argc, char *argv[])
/* Initialize our LCG PRNG with parameters tested against
* Knuth vol. 2. by the original authors */
/* Initialize our LCG PRNG with parameters tested against
* Knuth vol. 2. by the original authors */
-
lcgstate.
a = 1093;
-
lcgstate.
c = 221587;
-
lcgstate.
m = 1048576;
+
game.lcg_
a = 1093;
+
game.lcg_
c = 221587;
+
game.lcg_
m = 1048576;
srand(time(NULL));
long seedval = (long)rand();
set_seed(seedval);
srand(time(NULL));
long seedval = (long)rand();
set_seed(seedval);
@@
-861,10
+860,9
@@
static void listobjects(void)
* get full score. */
{
if (!DARK(game.loc)) {
* get full score. */
{
if (!DARK(game.loc)) {
- long obj;
++game.abbrev[game.loc];
for (int i=game.atloc[game.loc]; i != 0; i=game.link[i]) {
++game.abbrev[game.loc];
for (int i=game.atloc[game.loc]; i != 0; i=game.link[i]) {
- obj=i;
+
long
obj=i;
if (obj > NOBJECTS)obj=obj-NOBJECTS;
if (obj == STEPS && TOTING(NUGGET))
continue;
if (obj > NOBJECTS)obj=obj-NOBJECTS;
if (obj == STEPS && TOTING(NUGGET))
continue;