- if(VERB == SAY && WD2 > 0)VERB=0;
- if(VERB == SAY) goto L4090;
- if(game.tally == 0 && INDEEP(game.loc) && game.loc != 33)game.clock1=game.clock1-1;
- if(game.clock1 == 0) goto L10000;
- if(game.clock1 < 0)game.clock2=game.clock2-1;
- if(game.clock2 == 0) goto L11000;
- if(game.prop[LAMP] == 1)game.limit=game.limit-1;
- if(game.limit <= 30 && HERE(BATTER) && game.prop[BATTER] == 0 && HERE(LAMP))
+ if (VERB == SAY && WD2 > 0)VERB=0;
+ if (VERB == SAY) goto L4090;
+ if (game.tally == 0 && INDEEP(game.loc) && game.loc != 33)
+ --game.clock1;
+ if (game.clock1 == 0) goto L10000;
+ if (game.clock1 < 0)
+ --game.clock2;
+ if (game.clock2 == 0) goto L11000;
+ if (game.prop[LAMP] == 1)
+ --game.limit;
+ if (game.limit <= 30 && HERE(BATTER) && game.prop[BATTER] == 0 && HERE(LAMP))