KTAB[331], *LINES, LINK[201], LNLENG, LNPOSN,
PARMS[26], PLACE[101], PTEXT[101], RTEXT[278],
SETUP = 0, TABSIZ = 330;
KTAB[331], *LINES, LINK[201], LNLENG, LNPOSN,
PARMS[26], PLACE[101], PTEXT[101], RTEXT[278],
SETUP = 0, TABSIZ = 330;
-signed char INLINE[LINESIZE+1], MAP1[129], MAP2[129];
+signed char rawbuf[LINESIZE], INLINE[LINESIZE+1], MAP1[129], MAP2[129];
long ABBNUM, ACTSPK[36], AMBER, ATTACK, AXE, BACK, BATTER, BEAR, BIRD, BLOOD, BONUS,
BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, CHLOC, CHLOC2,
long ABBNUM, ACTSPK[36], AMBER, ATTACK, AXE, BACK, BATTER, BEAR, BIRD, BLOOD, BONUS,
BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, CHLOC, CHLOC2,
+static bool fallback_handler(signed char *buf)
+/* fallback handler for commands not handled by FORTRANish parser */
+{
+ long sv;
+ if (sscanf(buf, "seed %ld", &sv) == 1) {
+ set_seed(sv);
+ printf("Seed set to %ld\n", sv);
+ // here we reconfigure any global game state that uses random numbers
+ ZZWORD=RNDVOC(3,0)+MESH*2;
+ return true;
+ }
+ return false;
+}
+
static bool do_command(FILE *cmdin) {
/* Can't leave cave once it's closing (except by main office). */
static bool do_command(FILE *cmdin) {
/* Can't leave cave once it's closing (except by main office). */
/* Gee, I don't understand. */
L3000: SETPRM(1,WD1,WD1X);
/* Gee, I don't understand. */
L3000: SETPRM(1,WD1,WD1X);