- continue;
- else if (j >= DIM(tk) - 1)
- continue;
- else if (game.newloc == game.dloc[i])
- continue;
- else if (FORCED(game.newloc))
- continue;
- else if (i == PIRATE && CNDBIT(game.newloc, COND_NOARRR))
- continue;
- else if (travel[kk].nodwarves)
- continue;
- tk[j++] = game.newloc;
+ continue;
+ else if (j >= DIM(tk) - 1)
+ continue;
+ else if (game.newloc == game.dloc[i])
+ continue;
+ else if (FORCED(game.newloc))
+ continue;
+ else if (i == PIRATE && CNDBIT(game.newloc, COND_NOARRR))
+ continue;
+ else if (travel[kk].nodwarves)
+ continue;
+ tk[j++] = game.newloc;