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Put the long and short location descriptions into a 'locations' data structure.
[open-adventure.git]
/
main.c
diff --git
a/main.c
b/main.c
index abde9236d9ca16149538c90ae115e8d7acf40184..cae2da545a468124a0354498876fb92a3310f792 100644
(file)
--- a/
main.c
+++ b/
main.c
@@
-936,9
+936,9
@@
static bool do_command(FILE *cmdin)
for (;;) {
if (game.loc == 0)
croak(cmdin);
for (;;) {
if (game.loc == 0)
croak(cmdin);
- char* msg =
short_location_descriptions[game.loc]
;
+ char* msg =
locations[game.loc].description.small
;
if (MOD(game.abbrev[game.loc],game.abbnum) == 0 || msg == 0)
if (MOD(game.abbrev[game.loc],game.abbnum) == 0 || msg == 0)
- msg=lo
ng_location_descriptions[game.loc]
;
+ msg=lo
cations[game.loc].description.big
;
if (!FORCED(game.loc) && DARK(game.loc)) {
/* The easiest way to get killed is to fall into a pit in
* pitch darkness. */
if (!FORCED(game.loc) && DARK(game.loc)) {
/* The easiest way to get killed is to fall into a pit in
* pitch darkness. */