+#ifdef GDEBUG
+ printf("Preserve: type1 = %u, id1 = %ld, type2 = %u, id2 = %ld\n",
+ preserve.word[0].type, preserve.word[0].id, preserve.word[1].type, preserve.word[1].id);
+ printf("Command: type1 = %u, id1 = %ld, type2 = %u, id2 = %ld\n",
+ command.word[0].type, command.word[0].id, command.word[1].type, command.word[1].id);
+#endif
+
+ /* Handle of objectless action followed by actionless object */
+ if (preserve.word[0].type == ACTION && preserve.word[1].type == NO_WORD_TYPE && command.word[1].id == 0)
+ command.verb = preserve.verb;
+
+#ifdef BROKEN
+ /* Handling of actionless object followed by objectless action */
+ if (preserve.type1 == OBJECT && preserve.type2 == NO_WORD_TYPE && command.id2 == 0)
+ command.obj = preserve.obj;
+#endif
+
+ ++game.turns;