+static void dohint(FILE *cmdin, int hint)
+{
+ /* Hints */
+
+ /* Come here if he's been long enough at required loc(s) for some
+ * unused hint. hint number is in variable "hint". Branch to
+ * quick test for additional conditions, then come back to do
+ * neat stuff. Goto 40010 if conditions are met and we want to
+ * offer the hint. Goto 40020 to clear game.hintlc back to zero,
+ * 40030 to take no action yet. */
+
+ switch (hint-1)
+ {
+ case 0: goto L40100;
+ case 1: goto L40200;
+ case 2: goto L40300;
+ case 3: goto L40400;
+ case 4: goto L40500;
+ case 5: goto L40600;
+ case 6: goto L40700;
+ case 7: goto L40800;
+ case 8: goto L40900;
+ case 9: goto L41000;
+ }
+/* CAVE BIRD SNAKE MAZE DARK WITT URN WOODS OGRE
+ * JADE */
+ BUG(27);
+
+L40010:
+ game.hintlc[hint]=0;
+ if(!YES(cmdin,HINTS[hint][3],0,54)) return;
+ SETPRM(1,HINTS[hint][2],HINTS[hint][2]);
+ RSPEAK(261);
+ game.hinted[hint]=YES(cmdin,175,HINTS[hint][4],54);
+ if(game.hinted[hint] && game.limit > 30)
+ game.limit=game.limit+30*HINTS[hint][2];
+L40020: game.hintlc[hint]=0;
+L40030: return;
+
+/* Now for the quick tests. See database description for one-line notes. */
+
+L40100: if(game.prop[GRATE] == 0 && !HERE(KEYS))
+ goto L40010;
+ goto L40020;
+
+L40200: if(game.place[BIRD] == game.loc && TOTING(ROD) && game.oldobj == BIRD) goto L40010;
+ goto L40030;
+
+L40300: if(HERE(SNAKE) && !HERE(BIRD))
+ goto L40010;
+ goto L40020;
+
+L40400: if(game.atloc[game.loc] == 0 &&
+ game.atloc[game.oldloc] == 0 &&
+ game.atloc[game.oldlc2] == 0 &&
+ game.holdng > 1)
+ goto L40010;
+ goto L40020;
+
+L40500: if(game.prop[EMRALD] != -1 && game.prop[PYRAM] == -1)
+ goto L40010;
+ goto L40020;
+
+L40600: goto L40010;
+
+L40700: if(game.dflag == 0)
+ goto L40010;
+ goto L40020;
+
+L40800: if(game.atloc[game.loc] == 0 &&
+ game.atloc[game.oldloc] == 0 &&
+ game.atloc[game.oldlc2] == 0)
+ goto L40010;
+ goto L40030;
+
+L40900: I=ATDWRF(game.loc);
+ if(I < 0)
+ goto L40020;
+ if(HERE(OGRE) && I == 0)
+ goto L40010;
+ goto L40030;
+
+L41000: if(game.tally == 1 && game.prop[JADE] < 0)
+ goto L40010;
+ goto L40020;
+}
+
+