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Fix the mazehint log so it works.
[open-adventure.git]
/
main.c
diff --git
a/main.c
b/main.c
index 54d88b153ec69a61a18674d3e9732d173e1c72d4..ac6382564be274e82127faece25e63047e718eb3 100644
(file)
--- a/
main.c
+++ b/
main.c
@@
-754,7
+754,7
@@
static bool closecheck(void)
MOVE(TROLL2,PLAC[TROLL]);
MOVE(TROLL2+NOBJECTS,FIXD[TROLL]);
JUGGLE(CHASM);
MOVE(TROLL2,PLAC[TROLL]);
MOVE(TROLL2+NOBJECTS,FIXD[TROLL]);
JUGGLE(CHASM);
- if (game.prop[BEAR] != 3)DSTROY(BEAR);
+ if (game.prop[BEAR] != 3)D
E
STROY(BEAR);
game.prop[CHAIN]=0;
game.fixed[CHAIN]=0;
game.prop[AXE]=0;
game.prop[CHAIN]=0;
game.fixed[CHAIN]=0;
game.prop[AXE]=0;
@@
-807,7
+807,7
@@
static bool closecheck(void)
for (int i=1; i<=NOBJECTS; i++) {
if (TOTING(i))
for (int i=1; i<=NOBJECTS; i++) {
if (TOTING(i))
- DSTROY(i);
+ D
E
STROY(i);
}
RSPEAK(CAVE_CLOSED);
}
RSPEAK(CAVE_CLOSED);