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Remove disused function definitions.
[open-adventure.git]
/
main.c
diff --git
a/main.c
b/main.c
index 9ad6cd4dadc8341ce736d553f63c741e55dff468..95acac2fb47adcec557ecce53bf2df089704e45c 100644
(file)
--- a/
main.c
+++ b/
main.c
@@
-29,9
+29,6
@@
struct game_t game;
struct game_t game;
-long LNLENG, LNPOSN;
-char rawbuf[LINESIZE], INLINE[LINESIZE + 1];
-
FILE *logfp = NULL, *rfp = NULL;
bool oldstyle = false;
bool editline = true;
FILE *logfp = NULL, *rfp = NULL;
bool oldstyle = false;
bool editline = true;
@@
-521,7
+518,7
@@
static void croak(void)
* him, so we need game.oldlc2, which is the last place he was
* safe.) */
* him, so we need game.oldlc2, which is the last place he was
* safe.) */
-static bool playermove(
token_t verb,
int motion)
+static bool playermove( int motion)
{
int scratchloc, travel_entry = tkey[game.loc];
game.newloc = game.loc;
{
int scratchloc, travel_entry = tkey[game.loc];
game.newloc = game.loc;
@@
-598,7
+595,6
@@
static bool playermove(token_t verb, int motion)
if (T_TERMINATE(travel[travel_entry]) || travel[travel_entry].motion == motion)
break;
if (travel[travel_entry].stop) {
if (T_TERMINATE(travel[travel_entry]) || travel[travel_entry].motion == motion)
break;
if (travel[travel_entry].stop) {
- /* FIXME: Magic numbers! */
/* Couldn't find an entry matching the motion word passed
* in. Various messages depending on word given. */
int spk = CANT_APPLY;
/* Couldn't find an entry matching the motion word passed
* in. Various messages depending on word given. */
int spk = CANT_APPLY;
@@
-610,8
+606,6
@@
static bool playermove(token_t verb, int motion)
spk = UNSURE_FACING;
if (motion == OUTSIDE || motion == INSIDE)
spk = NO_INOUT_HERE;
spk = UNSURE_FACING;
if (motion == OUTSIDE || motion == INSIDE)
spk = NO_INOUT_HERE;
- if (verb == FIND || verb == INVENTORY)
- spk = NEARBY;
if (motion == XYZZY || motion == PLUGH)
spk = NOTHING_HAPPENS;
if (motion == CRAWL)
if (motion == XYZZY || motion == PLUGH)
spk = NOTHING_HAPPENS;
if (motion == CRAWL)
@@
-998,7
+992,7
@@
static bool do_command()
rspeak(TAME_BEAR);
speak(msg);
if (FORCED(game.loc)) {
rspeak(TAME_BEAR);
speak(msg);
if (FORCED(game.loc)) {
- if (playermove(
command.verb, 1
))
+ if (playermove(
HERE
))
return true;
else
continue; /* back to top of main interpreter loop */
return true;
else
continue; /* back to top of main interpreter loop */
@@
-1132,7
+1126,7
@@
Lookup:
kmod = MOD(defn, 1000);
switch (defn / 1000) {
case 0:
kmod = MOD(defn, 1000);
switch (defn / 1000) {
case 0:
- if (playermove(
command.verb,
kmod))
+ if (playermove(kmod))
return true;
else
continue; /* back to top of main interpreter loop */
return true;
else
continue; /* back to top of main interpreter loop */
@@
-1156,7
+1150,7
@@
Laction:
case GO_TERMINATE:
return true;
case GO_MOVE:
case GO_TERMINATE:
return true;
case GO_MOVE:
- playermove(
command.verb,
NUL);
+ playermove(NUL);
return true;
case GO_TOP:
continue; /* back to top of main interpreter loop */
return true;
case GO_TOP:
continue; /* back to top of main interpreter loop */