-L40020: game.hintlc[hint]=0;
-L40030: return;
-
-/* Now for the quick tests. See database description for one-line notes. */
-
-L40100: if(game.prop[GRATE] == 0 && !HERE(KEYS))
- goto L40010;
- goto L40020;
-
-L40200: if(game.place[BIRD] == game.loc && TOTING(ROD) && game.oldobj == BIRD) goto L40010;
- goto L40030;
-
-L40300: if(HERE(SNAKE) && !HERE(BIRD))
- goto L40010;
- goto L40020;
-
-L40400: if(game.atloc[game.loc] == 0 &&
- game.atloc[game.oldloc] == 0 &&
- game.atloc[game.oldlc2] == 0 &&
- game.holdng > 1)
- goto L40010;
- goto L40020;
-
-L40500: if(game.prop[EMRALD] != -1 && game.prop[PYRAM] == -1)
- goto L40010;
- goto L40020;
-
-L40600: goto L40010;
-
-L40700: if(game.dflag == 0)
- goto L40010;
- goto L40020;
-
-L40800: if(game.atloc[game.loc] == 0 &&
- game.atloc[game.oldloc] == 0 &&
- game.atloc[game.oldlc2] == 0)
- goto L40010;
- goto L40030;
-
-L40900: I=ATDWRF(game.loc);
- if(I < 0)
- goto L40020;
- if(HERE(OGRE) && I == 0)
- goto L40010;
- goto L40030;
-
-L41000: if(game.tally == 1 && game.prop[JADE] < 0)
- goto L40010;
- goto L40020;