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Simplify and speed up testing.
[open-adventure.git]
/
main.c
diff --git
a/main.c
b/main.c
index 124ba44105ead1eff413e4cef8ddd29e71972d84..80689e3f5c14f314fdd04c0b3dd4d51e1c1bdd8b 100644
(file)
--- a/
main.c
+++ b/
main.c
@@
-463,8
+463,7
@@
static void describe_location(void)
{
const char* msg = locations[game.loc].description.small;
{
const char* msg = locations[game.loc].description.small;
- if (MOD(game.abbrev[game.loc], game.abbnum) == 0 ||
- msg == NO_MESSAGE)
+ if (MOD(game.abbrev[game.loc], game.abbnum) == 0 || msg == NO_MESSAGE)
msg = locations[game.loc].description.big;
if (!FORCED(game.loc) && DARK(game.loc)) {
msg = locations[game.loc].description.big;
if (!FORCED(game.loc) && DARK(game.loc)) {