- for (int j=MINTRS; j<=MAXTRS; j++) {
- if (!(j == PYRAM && (game.loc == PLAC[PYRAM] || game.loc == PLAC[EMRALD]))) {
- if (AT(j) && game.fixed[j] == 0)
- CARRY(j,game.loc);
- if (TOTING(j))
- DROP(j,game.chloc);
+ for (int treasure=MINTRS; treasure<=MAXTRS; treasure++) {
+ if (!(treasure == PYRAM && (game.loc == PLAC[PYRAM] || game.loc == PLAC[EMRALD]))) {
+ if (AT(treasure) && game.fixed[treasure] == 0)
+ CARRY(treasure,game.loc);
+ if (TOTING(treasure))
+ DROP(treasure,game.chloc);