if (MOD(game.abbrev[game.loc],game.abbnum) == 0 || msg == 0)
msg=locations[game.loc].description.big;
if (!FORCED(game.loc) && DARK(game.loc)) {
if (MOD(game.abbrev[game.loc],game.abbnum) == 0 || msg == 0)
msg=locations[game.loc].description.big;
if (!FORCED(game.loc) && DARK(game.loc)) {