- put(GRATE, LOC_SW, 0);
- put(SIGN, LOC_SW, 0);
- game.prop[SIGN] = ENDGAME_SIGN;
- game.prop[SNAKE] = put(SNAKE, LOC_SW, SNAKE_CHASED);
- game.prop[BIRD] = put(BIRD, LOC_SW, BIRD_CAGED);
- game.prop[CAGE] = put(CAGE, LOC_SW, STATE_FOUND);
- game.prop[ROD2] = put(ROD2, LOC_SW, STATE_FOUND);
- game.prop[PILLOW] = put(PILLOW, LOC_SW, STATE_FOUND);
-
- game.prop[MIRROR] = put(MIRROR, LOC_NE, STATE_FOUND);
- game.fixed[MIRROR] = LOC_SW;
+ move(GRATE, LOC_SW);
+ move(SIGN, LOC_SW);
+ game.objects[SIGN].prop = ENDGAME_SIGN;
+ put(SNAKE, LOC_SW, SNAKE_CHASED);
+ put(BIRD, LOC_SW, BIRD_CAGED);
+ put(CAGE, LOC_SW, STATE_FOUND);
+ put(ROD2, LOC_SW, STATE_FOUND);
+ put(PILLOW, LOC_SW, STATE_FOUND);
+
+ put(MIRROR, LOC_NE, STATE_FOUND);
+ game.objects[MIRROR].fixed = LOC_SW;