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Ensure cheat is built with debug options when 'make debug' is given.
[open-adventure.git]
/
main.c
diff --git
a/main.c
b/main.c
index bf8927894f218f57085c5c71f1b4cace3beba61c..350c4aeb36b7f4622b32306b2b5d0c8a4507b475 100644
(file)
--- a/
main.c
+++ b/
main.c
@@
-147,6
+147,11
@@
static bool fallback_handler(struct command_t command)
--game.turns;
return true;
}
--game.turns;
return true;
}
+ else if (sscanf(buf, "waste %ld", &sv) == 1) {
+ game.limit -= sv;
+ printf("Game limit is now %ld\n", game.limit);
+ return true;
+ }
return false;
}
return false;
}
@@
-903,8
+908,14
@@
static void lampcheck(void)
if (HERE(BATTERY) && game.prop[BATTERY] == FRESH_BATTERIES && HERE(LAMP)) {
rspeak(REPLACE_BATTERIES);
game.prop[BATTERY] = DEAD_BATTERIES;
if (HERE(BATTERY) && game.prop[BATTERY] == FRESH_BATTERIES && HERE(LAMP)) {
rspeak(REPLACE_BATTERIES);
game.prop[BATTERY] = DEAD_BATTERIES;
+#ifdef __unused__
+ /* This code from the original game seems to have been faulty.
+ * No tests ever passed the guard, and with the guard removed
+ * the game hangs when the lamp limit is reached.
+ */
if (TOTING(BATTERY))
drop(BATTERY, game.loc);
if (TOTING(BATTERY))
drop(BATTERY, game.loc);
+#endif
game.limit += BATTERYLIFE;
game.lmwarn = false;
} else if (!game.lmwarn && HERE(LAMP)) {
game.limit += BATTERYLIFE;
game.lmwarn = false;
} else if (!game.lmwarn && HERE(LAMP)) {