* tally=1 for an unseen chest, let the pirate be spotted. Note
* that game.objexts,place[CHEST] = LOC_NOWHERE might mean that he's
* thrown it to the troll, but in that case he's seen the chest
* tally=1 for an unseen chest, let the pirate be spotted. Note
* that game.objexts,place[CHEST] = LOC_NOWHERE might mean that he's
* thrown it to the troll, but in that case he's seen the chest
* way objects won't be described until they've
* been picked up and put down separate from
* their respective piles. */
* way objects won't be described until they've
* been picked up and put down separate from
* their respective piles. */
TOTING(OYSTER)) {
pspeak(OYSTER, look, true, 1);
}
for (size_t i = 1; i <= NOBJECTS; i++) {
TOTING(OYSTER)) {
pspeak(OYSTER, look, true, 1);
}
for (size_t i = 1; i <= NOBJECTS; i++) {