- if (game.turns == game.thresh) {
- speak(turn_threshold_messages[game.trndex]);
- game.trnluz = game.trnluz + TRNVAL[game.trndex] / 100000;
- ++game.trndex;
- game.thresh = -1;
- if (game.trndex <= TRNVLS)
- game.thresh = MOD(TRNVAL[game.trndex], 100000) + 1;
- }
- if (verb == SAY && WD2 > 0)
- verb = 0;
- if (verb == SAY) {
- part = transitive;
+
+ /* If a turn threshold has been met, apply penalties and tell
+ * the player about it. */
+ for (int i = turn_threshold_count; i >= 0; --i)
+ {
+ if (game.turns == turn_thresholds[i].threshold + 1)
+ {
+ game.trnluz += turn_thresholds[i].point_loss;
+ speak(turn_thresholds[i].message);
+ }
+ }
+
+ if (command.verb == SAY && WD2 > 0)
+ command.verb = 0;
+ if (command.verb == SAY) {
+ command.part = transitive;