- * This function isbn't required for gameplay, readline() straight
- * up would suffice for tat. It's where we interpret command-line
+ * This function isn't required for gameplay, readline() straight
+ * up would suffice for that. It's where we interpret command-line
/* Look for a way to fulfil the motion verb passed in - travel_entry indexes
* the beginning of the motion entries for here (game.loc). */
for (;;) {
/* Look for a way to fulfil the motion verb passed in - travel_entry indexes
* the beginning of the motion entries for here (game.loc). */
for (;;) {
static bool preprocess_command(command_t *command)
/* Pre-processes a command input to see if we need to tease out a few specific cases:
* - "enter water" or "enter stream":
static bool preprocess_command(command_t *command)
/* Pre-processes a command input to see if we need to tease out a few specific cases:
* - "enter water" or "enter stream":
* - "grate":
* If in location with grate, we move to that grate. If we're in a number of other places,
* we move to the entrance.
* - "grate":
* If in location with grate, we move to that grate. If we're in a number of other places,
* we move to the entrance.