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Typedefify command_t; simplify code accordingly.
[open-adventure.git]
/
main.c
diff --git
a/main.c
b/main.c
index caa328d28e49767757e046f916293aec792ab126..17a5e4371ebdf6a66315b23991d9953669999342 100644
(file)
--- a/
main.c
+++ b/
main.c
@@
-968,7
+968,7
@@
static void listobjects(void)
static bool do_command()
/* Get and execute a command */
{
static bool do_command()
/* Get and execute a command */
{
- static
struct
command_t command;
+ static command_t command;
/* Can't leave cave once it's closing (except by main office). */
if (OUTSID(game.newloc) && game.newloc != 0 && game.closng) {
/* Can't leave cave once it's closing (except by main office). */
if (OUTSID(game.newloc) && game.newloc != 0 && game.closng) {
@@
-1051,8
+1051,8
@@
Lclearobj:
game.knfloc = 0;
/* Preserve state from last command for reuse when required */
game.knfloc = 0;
/* Preserve state from last command for reuse when required */
-
struct
command_t preserve;
- memcpy(&preserve, &command, sizeof(
struct
command_t));
+ command_t preserve;
+ memcpy(&preserve, &command, sizeof(command_t));
// Get command input from user
if (!get_command_input(&command))
// Get command input from user
if (!get_command_input(&command))