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Render the ascii<->advent character code mappings to lookup tables.
[open-adventure.git]
/
main.c
diff --git
a/main.c
b/main.c
index 80f650a6175e443b27a687e147b1eea9a3ee17a2..00b9ca0e5afcc4b04516200c4af2011bf6a4e15a 100644
(file)
--- a/
main.c
+++ b/
main.c
@@
-15,7
+15,7
@@
struct game_t game;
long LNLENG, LNPOSN, PARMS[MAXPARMS+1];
struct game_t game;
long LNLENG, LNPOSN, PARMS[MAXPARMS+1];
-char rawbuf[LINESIZE], INLINE[LINESIZE+1]
, MAP1[129], MAP2[129]
;
+char rawbuf[LINESIZE], INLINE[LINESIZE+1];
long AMBER, AXE, BACK, BATTER, BEAR, BIRD, BLOOD,
BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST,
long AMBER, AXE, BACK, BATTER, BEAR, BIRD, BLOOD,
BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST,
@@
-102,7
+102,6
@@
case 'l':
set_seed(seedval);
/* Initialize game variables */
set_seed(seedval);
/* Initialize game variables */
- MAP2[1] = 0;
if (!game.setup)
initialise();
if (!game.setup)
initialise();