+struct settings_t settings = {.logfp = NULL, .oldstyle = false, .prompt = true};
+
+struct game_t game = {
+ /* Last dwarf is special (the pirate). He always starts at his
+ * chest's eventual location inside the maze. This loc is saved
+ * in chloc for ref. The dead end in the other maze has its
+ * loc stored in chloc2. */
+ .chloc = LOC_MAZEEND12, .chloc2 = LOC_DEADEND13, .abbnum = 5,
+ .clock1 = WARNTIME, .clock2 = FLASHTIME, .newloc = LOC_START,
+ .loc = LOC_START, .limit = GAMELIMIT, .foobar = WORD_EMPTY,
+};
+
+int initialise(void) {
+ if (settings.oldstyle) {
+ printf("Initialising...\n");
+ }