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Documentation polishing.
[open-adventure.git]
/
init.c
diff --git
a/init.c
b/init.c
index 5b1558c86f90a9cbaf5dc780d6a57029dc9180c7..bbe155ddfad49424066a74d4a0d6d63dd7cb91f6 100644
(file)
--- a/
init.c
+++ b/
init.c
@@
-323,17
+323,17
@@
void initialise(void)
* chest's eventual location inside the maze. This loc is saved
* in game.chloc for ref. the dead end in the other maze has its
* loc stored in game.chloc2. */
* chest's eventual location inside the maze. This loc is saved
* in game.chloc for ref. the dead end in the other maze has its
* loc stored in game.chloc2. */
- game.chloc = LOC_
114
;
- game.chloc2 = LOC_
140
;
+ game.chloc = LOC_
DEADEND12
;
+ game.chloc2 = LOC_
DEADEND13
;
for (int i=1; i<=NDWARVES; i++) {
game.dseen[i]=false;
}
game.dflag=0;
for (int i=1; i<=NDWARVES; i++) {
game.dseen[i]=false;
}
game.dflag=0;
- game.dloc[1] = LOC_
19
;
- game.dloc[2] = LOC_
27
;
- game.dloc[3] = LOC_
33
;
- game.dloc[4] = LOC_
44
;
- game.dloc[5] = LOC_
64
;
+ game.dloc[1] = LOC_
KINGHALL
;
+ game.dloc[2] = LOC_
WESTBANK
;
+ game.dloc[3] = LOC_
Y2
;
+ game.dloc[4] = LOC_
ALIKE3
;
+ game.dloc[5] = LOC_
COMPLEX
;
game.dloc[6]=game.chloc;
/* Other random flags and counters, as follows:
game.dloc[6]=game.chloc;
/* Other random flags and counters, as follows: