+struct settings_t settings = {
+ .logfp = NULL,
+ .oldstyle = false,
+ .prompt = true
+};
+
+struct game_t game = {
+ /* Last dwarf is special (the pirate). He always starts at his
+ * chest's eventual location inside the maze. This loc is saved
+ * in chloc for ref. The dead end in the other maze has its
+ * loc stored in chloc2. */
+ .chloc = LOC_MAZEEND12,
+ .chloc2 = LOC_DEADEND13,
+ .abbnum = 5,
+ .clock1 = WARNTIME,
+ .clock2 = FLASHTIME,
+ .newloc = LOC_START,
+ .loc = LOC_START,
+ .limit = GAMELIMIT,
+ .foobar = WORD_EMPTY,
+};