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Place1TBS mandatory braces.
[open-adventure.git]
/
init.c
diff --git
a/init.c
b/init.c
index a620b2ca2aaa73603410f41f314a8036d3bbfdf0..94c972d3d6597584e64af0d2b3562f03e3481c3d 100644
(file)
--- a/
init.c
+++ b/
init.c
@@
-56,8
+56,9
@@
int initialise(void)
for (int i = 1; i <= NLOCATIONS; i++) {
if (!(locations[i].description.big == 0 || tkey[i] == 0)) {
int k = tkey[i];
for (int i = 1; i <= NLOCATIONS; i++) {
if (!(locations[i].description.big == 0 || tkey[i] == 0)) {
int k = tkey[i];
- if (travel[k].motion == HERE)
+ if (travel[k].motion == HERE)
{
conditions[i] |= (1 << COND_FORCED);
conditions[i] |= (1 << COND_FORCED);
+ }
}
}
}
}
@@
-77,8
+78,9
@@
int initialise(void)
for (int i = 1; i <= NOBJECTS; i++) {
int k = NOBJECTS + 1 - i;
game.objects[k].fixed = objects[k].fixd;
for (int i = 1; i <= NOBJECTS; i++) {
int k = NOBJECTS + 1 - i;
game.objects[k].fixed = objects[k].fixd;
- if (objects[k].plac != 0 && objects[k].fixd <= 0)
+ if (objects[k].plac != 0 && objects[k].fixd <= 0)
{
drop(k, objects[k].plac);
drop(k, objects[k].plac);
+ }
}
/* Treasure props are initially STATE_NOTFOUND, and are set to
}
/* Treasure props are initially STATE_NOTFOUND, and are set to
@@
-88,8
+90,9
@@
int initialise(void)
for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
if (objects[treasure].is_treasure) {
++game.tally;
for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
if (objects[treasure].is_treasure) {
++game.tally;
- if (objects[treasure].inventory != 0)
+ if (objects[treasure].inventory != 0)
{
PROP_SET_NOT_FOUND(treasure);
PROP_SET_NOT_FOUND(treasure);
+ }
}
}
game.conds = setbit(COND_HBASE);
}
}
game.conds = setbit(COND_HBASE);