- * AT(OBJ) = TRUE IF ON EITHER SIDE OF TWO-PLACED OBJECT
- * CNDBIT(L,N) = TRUE IF COND(L) HAS BIT N SET (BIT 0 IS UNITS BIT)
- * DARK(DUMMY) = TRUE IF LOCATION "LOC" IS DARK
- * FORCED(LOC) = TRUE IF LOC MOVES WITHOUT ASKING FOR INPUT (COND=2)
- * FOREST(LOC) = TRUE IF LOC IS PART OF THE FOREST
- * GSTONE(OBJ) = TRUE IF OBJ IS A GEMSTONE
- * HERE(OBJ) = TRUE IF THE OBJ IS AT "LOC" (OR IS BEING CARRIED)
- * LIQ(DUMMY) = OBJECT NUMBER OF LIQUID IN BOTTLE
- * LIQLOC(LOC) = OBJECT NUMBER OF LIQUID (IF ANY) AT LOC
- * PCT(N) = TRUE N% OF THE TIME (N INTEGER FROM 0 TO 100)
- * TOTING(OBJ) = TRUE IF THE OBJ IS BEING CARRIED */
+ * AT(OBJ) = true if on either side of two-placed object
+ * CNDBIT(L,N) = true if COND(L) has bit n set (bit 0 is units bit)
+ * DARK(DUMMY) = true if location "LOC" is dark
+ * FORCED(LOC) = true if LOC moves without asking for input (COND=2)
+ * FOREST(LOC) = true if LOC is part of the forest
+ * GSTONE(OBJ) = true if OBJ is a gemstone
+ * HERE(OBJ) = true if the OBJ is at "LOC" (or is being carried)
+ * LIQ(DUMMY) = object number of liquid in bottle
+ * LIQLOC(LOC) = object number of liquid (if any) at LOC
+ * PCT(N) = true N% of the time (N integer from 0 to 100)
+ * TOTING(OBJ) = true if the OBJ is being carried */