* message for game.prop(N)=0. Successive prop messages are
* found by chasing pointers. */
for (int I = 1; I <= NOBJECTS; I++) {
* message for game.prop(N)=0. Successive prop messages are
* found by chasing pointers. */
for (int I = 1; I <= NOBJECTS; I++) {
write_1d(header_file, OBJTXT, NOBJECTS + 1, "OBJTXT");
write_1d(header_file, KEY, LOCSIZ + 1, "KEY");
write_1d(header_file, TRAVEL, TRVSIZ + 1, "TRAVEL");
write_1d(header_file, OBJTXT, NOBJECTS + 1, "OBJTXT");
write_1d(header_file, KEY, LOCSIZ + 1, "KEY");
write_1d(header_file, TRAVEL, TRVSIZ + 1, "TRAVEL");