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Completely wire vocab words in YAML to the code.
[open-adventure.git]
/
cheat.c
diff --git
a/cheat.c
b/cheat.c
index fecfdc260e9e7054bf0194a410a97bf2f7a6caf4..f305dbaea53dee1b6321099524907f4e164e5ff7 100644
(file)
--- a/
cheat.c
+++ b/
cheat.c
@@
-81,7
+81,7
@@
int main(int argc, char *argv[])
/* Initialize game variables */
initialise();
/* Initialize game variables */
initialise();
-
game.zzword = rndvoc(3, 0
);
+
make_zzword(game.zzword
);
game.newloc = LOC_START;
game.loc = LOC_START;
game.limit = GAMELIMIT;
game.newloc = LOC_START;
game.loc = LOC_START;
game.limit = GAMELIMIT;