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Add a DEMOTE_WORD() macro.
[open-adventure.git]
/
cheat.c
diff --git
a/cheat.c
b/cheat.c
index 55b0c46d32901394677932d10717639e37b489ac..89b0f72265b544b37cfe755cf9a9f9ac2acc23a4 100644
(file)
--- a/
cheat.c
+++ b/
cheat.c
@@
-8,18
+8,23
@@
#include "dungeon.h"
struct game_t game = {
#include "dungeon.h"
struct game_t game = {
- .chloc = LOC_DEADEND12,
- .chloc2 = LOC_DEADEND13,
.dloc[1] = LOC_KINGHALL,
.dloc[2] = LOC_WESTBANK,
.dloc[3] = LOC_Y2,
.dloc[4] = LOC_ALIKE3,
.dloc[5] = LOC_COMPLEX,
.dloc[1] = LOC_KINGHALL,
.dloc[2] = LOC_WESTBANK,
.dloc[3] = LOC_Y2,
.dloc[4] = LOC_ALIKE3,
.dloc[5] = LOC_COMPLEX,
+
+ /* Sixth dwarf is special (the pirate). He always starts at his
+ * chest's eventual location inside the maze. This loc is saved
+ * in chloc for ref. The dead end in the other maze has its
+ * loc stored in chloc2. */
.dloc[6] = LOC_DEADEND12,
.dloc[6] = LOC_DEADEND12,
- .abbnum = 5,
- .clock1 = WARNTIME,
- .clock2 = FLASHTIME,
- .blklin = true
+ .chloc = LOC_DEADEND12,
+ .chloc2 = LOC_DEADEND13,
+ .abbnum = 5,
+ .clock1 = WARNTIME,
+ .clock2 = FLASHTIME,
+ .blklin = true
};
FILE *logfp = NULL, *rfp = NULL;
};
FILE *logfp = NULL, *rfp = NULL;
@@
-78,13
+83,6
@@
int main(int argc, char *argv[])
FILE *fp = NULL;
FILE *fp = NULL;
- game.lcg_a = 1093;
- game.lcg_c = 221587;
- game.lcg_m = 1048576;
- srand(time(NULL));
- long seedval = (long)rand();
- set_seed(seedval);
-
/* Initialize game variables */
initialise();
/* Initialize game variables */
initialise();