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Tweak a coverage exclusion.
[open-adventure.git]
/
adventure.yaml
diff --git
a/adventure.yaml
b/adventure.yaml
index e137d8cf8afe9455413988a924d1c416d289344c..830d26ad815114f77f3dc8e10b54467a4a7cbfad 100644
(file)
--- a/
adventure.yaml
+++ b/
adventure.yaml
@@
-1835,6
+1835,8
@@
locations: !!omap
{verbs: [DOWN], action: [goto, LOC_LOWROOM]},
{verbs: [UPWAR], action: [goto, LOC_SWCHASM]},
]
{verbs: [DOWN], action: [goto, LOC_LOWROOM]},
{verbs: [UPWAR], action: [goto, LOC_SWCHASM]},
]
+ # Following three rooms are where the dragon lives. The code has a
+ # wired-in assumption that the dragon corpse goes to LOC_SECRET5,
- LOC_SECRET4:
description:
long: 'You are in a secret canyon which exits to the north and east.'
- LOC_SECRET4:
description:
long: 'You are in a secret canyon which exits to the north and east.'