-# hints: Each item contains a hint number (add 10 to get cond bit),
-# the number of turns he must be at the right loc(s) before
-# triggering the hint, the points deducted for taking the hint, the
-# message number (section 6) of the question, and the message
-# number of the hint. These values are stashed in the "hints"
-# array.
+# obituaries: Death messages and reincarnation queries. Order is
+# significant, they're used in succession as the player racks up
+# deaths.
+#
+# These correspond to sections 1, 2, 5, 6, 10, 11, and 14 in the old
+# adventure.text format. Sections 3, 4, 7, 8, and 9 haven't moved yet.
+# Section 12 was obsolete.
+
+# FIXME: Hint texts shouldn't be in arbitrary_messages, but inlined here
+hints:
+ - hint: &grate
+ name: CAVE
+ number: 1
+ turns: 4
+ penalty: 2
+ question: ENTRY_QUERY
+ hint: HARD_GRATE
+ - hint: &bird
+ name: BIRD
+ number: 2
+ turns: 5
+ penalty: 2
+ question: BIRD_QUERY
+ hint: SKITTISH_BIRD
+ - hint: &snake
+ name: SNAKE
+ number: 3
+ turns: 8
+ penalty: 2
+ question: SNAKE_QUERY
+ hint: SNAKE_HINT
+ - hint: &maze
+ name: MAZE
+ number: 4
+ turns: 75
+ penalty: 4
+ question: MAZE_HELP
+ hint: DROP_THINGS
+ - hint: &dark
+ name: DARK
+ number: 5
+ turns: 25
+ penalty: 5
+ question: PLOVER_QUERY
+ hint: EXPLORE_HINT
+ - hint: &witt
+ name: WITT
+ number: 6
+ turns: 20
+ penalty: 3
+ question: HELP_LEAVING
+ hint: NOGO_WEST
+ - hint: &urn
+ name: CLIFF
+ number: 7
+ turns: 8
+ penalty: 2
+ question: WONDERING_QUERY
+ hint: ADVANCED_SECTION
+ - hint: &forest
+ name: WOODS
+ number: 8
+ turns: 25
+ penalty: 2
+ question: FOREST_QUERY
+ hint: GO_EAST
+ - hint: &ogre
+ name: OGRE
+ number: 9
+ turns: 10
+ penalty: 4
+ question: OGRE_QUERY
+ hint: OGRE_CLUE
+ - hint: &jade
+ name: JADE
+ number: 10
+ turns: 1
+ penalty: 4
+ question: MISSING_ONE
+ hint: NO_LOCATE