- * telling whether or not the player has seen the object. These is one
- * accompanying change in misc.c. What's broken when you try to use
- * thus is PROP_IS_STASHED_OR_UNSEEN.
+ * telling whether or not the player has seen the object.
+ *
+ * What's broken when you try to use thus is
+ * PROP_IS_STASHED_OR_UNSEEN. The symptom is game.tally getting
+ * decremented on non-treasures.