-#define LINESIZE 100
-#define NDWARVES 6 /* number of dwarves */
-#define PIRATE NDWARVES /* must be NDWARVES-1 when zero-origin */
-#define DALTLC LOC_NUGGET /* alternate dwarf location */
-#define MAXPARMS 25 /* Max parameters for speak() */
-#define INVLIMIT 7 /* inverntory limit (# of objects) */
-#define INTRANSITIVE -1 /* illegal object number */
-#define SPECIALBASE 300 /* base number of special rooms */
-#define GAMELIMIT 330 /* base limit of turns */
-#define NOVICELIMIT 1000 /* limit of turns for novice */
-#define WARNTIME 30 /* late game starts at game.limit-this */
-#define FLASHTIME 50 /*turns from first warning till blinding flash */
-#define PANICTIME 15 /* time left after closing */
-#define BATTERYLIFE 2500 /* turn limit increment from batteries */
-#define WORD_NOT_FOUND -1 /* "Word not found" flag value for the vocab hash functions. */
-
-typedef long token_t; /* word token - someday this will be char[TOKLEN+1] */
-typedef long vocab_t; /* index into a vocabulary array */
-
-extern const char advent_to_ascii[128];
-extern const char ascii_to_advent[128];
-extern const char new_advent_to_ascii[64];
-extern const char new_ascii_to_advent[128];
-
-enum bugtype {
- TOO_MANY_VOCABULARY_WORDS, // 4
- REQUIRED_VOCABULARY_WORD_NOT_FOUND, // 5
- INVALID_SECTION_NUMBER_IN_DATABASE, // 9
- SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST = 20, // 20
- RAN_OFF_END_OF_VOCABULARY_TABLE, // 21
- VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3, // 22
- INTRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST, // 23
- TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST, // 24
- CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION, // 25
- LOCATION_HAS_NO_TRAVEL_ENTRIES, // 26
- HINT_NUMBER_EXCEEDS_GOTO_LIST, // 27
- TOO_MANY_PARAMETERS_GIVEN_TO_SETPRM, // 28
- SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN=99, // 99
- ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH, // 100
-};
-
-/* Alas, declaring this static confuses the coverage analyzer */
-void bug(enum bugtype, const char *) __attribute__((__noreturn__));
-#define BUG(x) bug(x, #x)
-
-struct game_t {
- unsigned long lcg_a, lcg_c, lcg_m, lcg_x;
- long abbnum; /* How often to print non-abbreviated descriptions */
- long blklin;
- long bonus;
- long chloc;
- long chloc2;
- long clock1; /* # turns from finding last treasure till closing */
- long clock2; /* # turns from first warning till blinding flash */
- bool clshnt; /* has player read the clue in the endgame? */
- bool closed; /* whether we're all the way closed */
- bool closng; /* whether it's closing time yet */
- long conds; /* min value for cond(loc) if loc has any hints */
- long detail;
- long dflag;
- long dkill;
- long dtotal;
- long foobar; /* current progress in saying "FEE FIE FOE FOO". */
- long holdng; /* number of objects being carried */
- long iwest; /* How many times he's said "west" instead of "w" */
- long knfloc; /* 0 if no knife here, loc if knife , -1 after caveat */
- long limit; /* lifetime of lamp (not set here) */
- bool lmwarn; /* has player been warned about lamp going dim? */
- long loc;
- long newloc;
- bool novice; /* asked for instructions at start-up? */
- long numdie; /* number of times killed so far */
- long oldloc;
- long oldlc2;
- long oldobj;
- bool panic; /* has player found out he's trapped in the cave? */
- long saved; /* point penalty for saves */
- long tally;
- long thresh;
- long trndex;
- long trnluz; /* # points lost so far due to number of turns used */
- long turns; /* how many commands he's given (ignores yes/no) */
- bool wzdark; /* whether the loc he's leaving was dark */
- char zzword[6];
- bool blooded; /* has player drunk of dragon's blood? */
- long abbrev[NLOCATIONS + 1];
- long atloc[NLOCATIONS + 1];
- long dseen[NDWARVES + 1];
- long dloc[NDWARVES + 1];
- long odloc[NDWARVES + 1];
- long fixed[NOBJECTS + 1];
- long link[NOBJECTS * 2 + 1];
- long place[NOBJECTS + 1];
- long hinted[NHINTS];
- long hintlc[NHINTS];
- long prop[NOBJECTS + 1];
-};