-typedef long token_t; // word token - someday this will be char[TOKLEN+1]
-typedef long vocab_t; // index into a vocabulary array */
-
-extern const char advent_to_ascii[128];
-extern const char ascii_to_advent[128];
-extern const char new_advent_to_ascii[64];
-extern const char new_ascii_to_advent[128];
-
-enum bugtype {
- SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST = 20, // 20
- VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3 = 22, // 22
- INTRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST, // 23
- TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST, // 24
- CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION, // 25
- LOCATION_HAS_NO_TRAVEL_ENTRIES, // 26
- HINT_NUMBER_EXCEEDS_GOTO_LIST, // 27
- TOO_MANY_PARAMETERS_GIVEN_TO_SETPRM, // 28
- SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN=99, // 99
- ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH, // 100
-};
-
-/* Alas, declaring this static confuses the coverage analyzer */
-void bug(enum bugtype, const char *) __attribute__((__noreturn__));
-#define BUG(x) bug(x, #x)
-
-struct game_t {
- unsigned long lcg_a, lcg_c, lcg_m, lcg_x;
- long abbnum; // How often to print non-abbreviated descriptions
- long blklin;
- long bonus;
- long chloc;
- long chloc2;
- long clock1; // # turns from finding last treasure till closing
- long clock2; // # turns from first warning till blinding flash
- bool clshnt; // has player read the clue in the endgame?
- bool closed; // whether we're all the way closed
- bool closng; // whether it's closing time yet
- long conds; // min value for cond(loc) if loc has any hints
- long detail;
- long dflag;
- long dkill;
- long dtotal;
- long foobar; // current progress in saying "FEE FIE FOE FOO".
- long holdng; // number of objects being carried
- long iwest; // How many times he's said "west" instead of "w"
- long knfloc; // 0 if no knife here, loc if knife , -1 after caveat
- long limit; // lifetime of lamp (not set here)
- bool lmwarn; // has player been warned about lamp going dim?
- long loc;
- long newloc;
- bool novice; // asked for instructions at start-up?
- long numdie; // number of times killed so far
- long oldloc;
- long oldlc2;
- long oldobj;
- bool panic; // has player found out he's trapped in the cave?
- long saved; // point penalty for saves
- long tally;
- long thresh;
- long trndex;
- long trnluz; // # points lost so far due to number of turns used
- long turns; // how many commands he's given (ignores yes/no)
- bool wzdark; // whether the loc he's leaving was dark
- char zzword[6]; // randomly generated magic word from bird
- bool blooded; // has player drunk of dragon's blood?
- long abbrev[NLOCATIONS + 1];
- long atloc[NLOCATIONS + 1];
- long dseen[NDWARVES + 1];
- long dloc[NDWARVES + 1];
- long odloc[NDWARVES + 1];
- long fixed[NOBJECTS + 1];
- long link[NOBJECTS * 2 + 1];
- long place[NOBJECTS + 1];
- long hinted[NHINTS];
- long hintlc[NHINTS];
- long prop[NOBJECTS + 1];
-};
-
-extern struct game_t game;
-
-extern long LNLENG, LNPOSN;
-extern char rawbuf[LINESIZE], INLINE[LINESIZE + 1];
-extern const char ascii_to_advent[];
-extern const char advent_to_ascii[];
-extern FILE *logfp;
-extern bool oldstyle, editline, prompt;